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So far, you got something good going here. Just getting over the hurdles of the bugs and adding some features that help keep the flow of combat going is going to take some time from what i'm seeing. I look forward to what you cook up in the next few years!

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I dont know what you mean by "features to keep flow of combat going" all the core features of the fighting system are in place and have been for a long time, I currently don't plan to add much else to the gameplay mechanics, but I will of course keep experimenting with what's already there in the future. I plan to add things like more bosses and enemies.
As for bugs, any time I put out a build and it has bugs, its fixed and re-upped within hours of someone telling me, or sometimes I find it on my own. It doesn't take long at all. 

I'm loving the movement of the game. It's a shame I can't keep playing it because of a bug in Waves Mode 

There's the bug in Waves Mode. Anybody here let me know if you have seen the same meesage :

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ERROR in action number 1

of  Step Event0 for object OBJ_BossVS:

Variable OBJ_Boss.encounter_distance(100176, -2147483648) not set before reading it.

at gml_Object_OBJ_BossVS_Step_0

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gml_Object_OBJ_BossVS_Step_0 (line -1)

Deleted 8 days ago

Ive found the issue and verified Waves plays all the way through with no issues! New version has been posted.

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Thanks! I played it and it worked great. There's a bug when using sign as a weapon in waves btw

Here's the error for you:

ERROR in action number 1

of  Step Event0 for object OBJ_Grabme:

Unable to find instance for object index 122

at gml_Object_OBJ_Grabme_Step_0

gml_Object_OBJ_Grabme_Step_0 (line -1)

ok thanks, fixing now

The only time I can get this crash to happen is when the sign is used during the Cougra fight. Is that what happened? If so, I seem to have fixed it.

I figured it out, it's fixed. Another bug with the sign was also found and fixed. New version posted.

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Nice. Thank you

Hi, I love the look of the game so far but I just wanted to let you know that it seems like it doesn't scale to fit the screen which makes it unplayable on computers with a smaller resolution than the games default one

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No, the game runs at a set 1920x1080. I can quickly add in the ability to size down the window to 1280x720 (the games native res) but I definitely want to look into scaling the game for screen size.

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That would be great, I'm looking forward to playing it!

Hey I just updated the game, I added an ability to toggle among 3 resolutions-1080, 720 and a smaller one, 648. So hopefully that alleviates that Issue. On the main menu hit Y/Triangle on your controller or S on the keyboard.

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Thank You!

This looks Viewtiful~♡

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BEAUTY