<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Gorgeous V Devlog - itch.io</title><link>https://guypercinn.itch.io/gorgeous-v</link><item><guid>https://guypercinn.itch.io/gorgeous-v/devlog/1670010/another-fix</guid><title>another fix...</title><link>https://guypercinn.itch.io/gorgeous-v/devlog/1670010/another-fix</link><pubDate>Sat, 19 Sep 2026 20:26:02 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Fixed an issue that caused a crash when Assault armor enemy spawned. This was due to a mix up of boss enemies being parented in weird ways. Testing new bosses broke alot of things lol. Fixed an issue...</p>]]></description></item><item><guid>https://guypercinn.itch.io/gorgeous-v/devlog/1663281/more-bugfixes</guid><title>More bugfixes.....</title><link>https://guypercinn.itch.io/gorgeous-v/devlog/1663281/more-bugfixes</link><pubDate>Mon, 14 Sep 2026 03:22:26 GMT</pubDate><category>devlog</category><description><![CDATA[<p>-Its no longer possible to pause on the results/game over screens (this would cause crashes) -Swordsman enemy was mistakenly given invincibility when getting up from a knockdown. Fixed. -Swordsman ene...</p>]]></description></item><item><guid>https://guypercinn.itch.io/gorgeous-v/devlog/1661041/hotfix</guid><title>Hotfix</title><link>https://guypercinn.itch.io/gorgeous-v/devlog/1661041/hotfix</link><pubDate>Sat, 12 Sep 2026 08:40:13 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A bug preventing the Cougra fight at the end of Waves mode from initializing was fixed! This was due to a typo in the code left over from me testing other boss encounters! Please let me know immediate...</p>]]></description></item><item><guid>https://guypercinn.itch.io/gorgeous-v/devlog/1655007/resolution-fix</guid><title>Resolution fix</title><link>https://guypercinn.itch.io/gorgeous-v/devlog/1655007/resolution-fix</link><pubDate>Mon, 07 Sep 2026 00:27:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A new feature was added- The game previously defaulted to a fixed 1080 resolution. The game now will launch at its native 720 resolution, and while on the main menu, tap Y/Triangle on your controller...</p>]]></description></item><item><guid>https://guypercinn.itch.io/gorgeous-v/devlog/1612072/bug-fixes</guid><title>Bug Fixes</title><link>https://guypercinn.itch.io/gorgeous-v/devlog/1612072/bug-fixes</link><pubDate>Sat, 01 Aug 2026 08:07:11 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Some bugs were recently fixed- a few were serious- see below -A collision issue where V would get stuck in the wall upon turning into Burning V while up against the wall was fixed -An issue with the m...</p>]]></description></item><item><guid>https://guypercinn.itch.io/gorgeous-v/devlog/1580281/huge-update</guid><title>Huge update</title><link>https://guypercinn.itch.io/gorgeous-v/devlog/1580281/huge-update</link><pubDate>Fri, 10 Jul 2026 07:49:06 GMT</pubDate><category>devlog</category><description><![CDATA[<p>It&#039;s been a really long time coming but I haven&#039;t stopped working on this project. The new update for Gorgeous V is ready. I&#039;m pretty certain this is relatively bug free now, so I&#039;m launching it. The...</p>]]></description></item><item><guid>https://guypercinn.itch.io/gorgeous-v/devlog/1008149/practice-mode-items-and-new-mechanic</guid><title>Practice mode, items, and new mechanic</title><link>https://guypercinn.itch.io/gorgeous-v/devlog/1008149/practice-mode-items-and-new-mechanic</link><pubDate>Wed, 13 Aug 2025 04:46:59 GMT</pubDate><category>devlog</category><description><![CDATA[<p>--08 12 2025-- Minor Update, new stuff. -PRACTICE MODE- -First implementation of practice mode. You&#039;re given an unkillable dummy enemy and infinite G-Meter to play around with. Many more features for...</p>]]></description></item><item><guid>https://guypercinn.itch.io/gorgeous-v/devlog/960677/bugfixbalance-update</guid><title>Bugfix/balance update</title><link>https://guypercinn.itch.io/gorgeous-v/devlog/960677/bugfixbalance-update</link><pubDate>Thu, 05 Jun 2025 22:42:01 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Small bugfix/balance update. -There&#039;s now a hard limit to the number of times in a row the fighter enemies can be launched, after that limit they will be invincible until they hit the ground and get b...</p>]]></description></item></channel></rss>